Info: 'Neither side has any weapons. They wander off after a little while, disgusted with the fools that brought them into battle without providing them with the means to win. (Fill in the weapons fields).'
DITL_130.txt
Items: (2 entries)
0:
Bounds: x1=286, y1=103, x2=344, y2=123
Type: 4
Info: 'OK'
1:
Bounds: x1=10, y1=10, x2=340, y2=94
Type: -120
Info: 'Part of the mass-combat system for AD&D involves dividing by the number of the opponent's Hit Dice. Since you have not filled this field in, the computer tries to divide by 0. This causes problems. Please fill in HD!'
DITL_129.txt
Items: (2 entries)
0:
Bounds: x1=398, y1=287, x2=456, y2=307
Type: 4
Info: 'OK'
1:
Bounds: x1=0, y1=0, x2=457, y2=282
Type: -64
Info: ' Å'
DITL_128.txt
Items: (33 entries)
0:
Bounds: x1=10, y1=30, x2=194, y2=48
Type: -120
Info: 'Average Soldier for side 1'
1:
Bounds: x1=10, y1=50, x2=85, y2=66
Type: -120
Info: 'Hit Dice'
2:
Bounds: x1=89, y1=50, x2=164, y2=66
Type: 16
Info: ''
3:
Bounds: x1=10, y1=71, x2=85, y2=87
Type: -120
Info: 'Armor Class'
4:
Bounds: x1=89, y1=71, x2=164, y2=87
Type: 16
Info: ''
5:
Bounds: x1=10, y1=92, x2=85, y2=108
Type: -120
Info: 'Weapon Dmg.'
6:
Bounds: x1=89, y1=92, x2=118, y2=108
Type: 16
Info: '1'
7:
Bounds: x1=122, y1=93, x2=137, y2=109
Type: -120
Info: 'd'
8:
Bounds: x1=135, y1=92, x2=164, y2=108
Type: 16
Info: '6'
9:
Bounds: x1=10, y1=113, x2=85, y2=129
Type: -120
Info: '# Soldiers'
10:
Bounds: x1=89, y1=113, x2=164, y2=129
Type: 16
Info: ''
11:
Bounds: x1=10, y1=134, x2=210, y2=152
Type: 5
Info: 'Double number of attacks'
12:
Bounds: x1=10, y1=153, x2=210, y2=171
Type: 5
Info: 'Halve number of attacks'
13:
Bounds: x1=10, y1=200, x2=160, y2=220
Type: 4
Info: 'Side 1 Attacks (1)'
14:
Bounds: x1=300, y1=30, x2=479, y2=47
Type: -120
Info: 'Average Soldier for side 2'
15:
Bounds: x1=300, y1=52, x2=375, y2=68
Type: -120
Info: 'Hit Dice'
16:
Bounds: x1=379, y1=52, x2=454, y2=68
Type: 16
Info: ''
17:
Bounds: x1=300, y1=73, x2=375, y2=89
Type: -120
Info: 'Armor Class'
18:
Bounds: x1=379, y1=73, x2=454, y2=89
Type: 16
Info: ''
19:
Bounds: x1=300, y1=94, x2=375, y2=110
Type: -120
Info: 'Weapon Dmg.'
20:
Bounds: x1=379, y1=94, x2=408, y2=110
Type: 16
Info: '1'
21:
Bounds: x1=412, y1=95, x2=422, y2=111
Type: -120
Info: 'd'
22:
Bounds: x1=425, y1=94, x2=454, y2=110
Type: 16
Info: '6'
23:
Bounds: x1=300, y1=115, x2=375, y2=131
Type: -120
Info: '# Soldiers'
24:
Bounds: x1=379, y1=115, x2=454, y2=131
Type: 16
Info: ''
25:
Bounds: x1=299, y1=136, x2=499, y2=154
Type: 5
Info: 'Double number of attacks'
26:
Bounds: x1=299, y1=155, x2=499, y2=173
Type: 5
Info: 'Halve number of attacks'
27:
Bounds: x1=299, y1=200, x2=449, y2=220
Type: 4
Info: 'Side 2 Attacks (2)'
28:
Bounds: x1=190, y1=251, x2=270, y2=271
Type: 4
Info: 'Quit (Q)'
29:
Bounds: x1=170, y1=200, x2=290, y2=220
Type: 4
Info: 'Both Attack (B)'
30:
Bounds: x1=180, y1=225, x2=280, y2=245
Type: 4
Info: 'Resolve (R)'
31:
Bounds: x1=10, y1=175, x2=460, y2=193
Type: 5
Info: 'Automatically calculate double attacks and half-attacks (A)'